Hello, my name is Walt and I am looking to take on a full time Unity programmer to help me finish my indie game Alterspective.
Key Information
• Salary Range: $70k to $80k (USD).
• Contract Length: 22 Months.
• Contract Start: Q3 2026
• Full time contract.
• Fully remote in the United States.
Qualifications
• Demonstrable proficiency in Unity C# scripting and development.
• Has shipped at least one commercial title in a programming role.
• Experience working with an existing codebase.
• Excellent communicator in English.
Tasks and Responsibilities
• Work and iterate on a complex character controller with custom physics and some never-before-seen problems related to the game's unique mechanics.
• Have good "game feel" instincts.
• Work with constantly saved data for a rewind system as well as systems for recording player's actions.
• Program interactable objects that interface with the player, including moving platforms.
• Program NPC behaviors.
• Program menus and UI systems.
• Design and program some runtime procedural generation.
• Handle game management, including saving, overall progress tracking, achievements, etc.
• Work with procedural art systems, including baked procedural modeling and GPU mesh instancing.
• Create systems to handle efficient open world streaming and LODs.
• Ability to prototype and iterate on one-off mechanics, such as minigames.
• Ability to fix bugs, reduce memory allocations and optimize.
• Working with Git version control.
• Working with build processes, including automation for certain tasks.
• Willingness to take on any other technical tasks that pop up!
Nice-to-Haves
• Experience with graphics programming, tech art, and shaders.
• Experience shipping on consoles.
• Experience with Python and creating tools for Maya.
• Passion or interest to explore any other part of game development alongside your programming responsibilities.
If this project sounds interesting to you, please apply! Thank you!